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Basic Game Info
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:A lot of maps!
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:RA2 Deezire 5.6
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» Units and Structures »Page 2
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Air Force Command
![]() This building has two critical functions. First, it provides radar, activating your Radar display, and allowing you to see the areas of the shroud you have removed on your Radar map. Second, this structure allows for the creation of aircraft. Each Air Force Command can control up to four Harriers. Additional aircraft will require the production of a new Air Force Command.
Barracks
![]() The creation of all infantry units from the basic GI to the advanced Chrono Legionnaire is performed at the Allied Barracks. Many of your more powerful and effective structures and base defenses require the presence of a Barracks.
Battle Lab
![]() Many of the more advanced Allied units and defenses depend on additional technology found only at the Battle Lab. To create the Allied special weapons, you must have a Battle lab at your base. While expensive to build and requiring a lot of power to run, the units and structures available with the Battle Lab make it a necessary addition to any Allied base.
Chronosphere
![]() Allied research into time travel has developed the Chronosphere, a device that allows units to move instantly across the map. When used, the Chronosphere will move vehicles in a selected wide radius to another point on he map. Additionally, enemy vehicles can be transported with the Chronosphere. Enemy ships can be placed on land or enemy ground vehicles can be dropped in water, destroying them instantly. Like the Weather Control Device, when the Chronosphere is built, all players are notified, and the shroud above the device is removed.
Construction Yard
![]() The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base from simple walls to the technologically advanced Battle Labs. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. In many missions, you will start with Construction Yard already in place, while in others you will begin, with an MCV and must deploy it to begin building.
Naval Shipyard
![]() Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including Dolphins, are created in this building. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired.
Ore Purifier
![]() The Allies have developed the Ore Purifier as a way to further refine the Ore they mine. While an expensive structure, the Ore Purifier allows you to gain additional credits from every load of Ore your miners return to your Refineries. Over time, the Ore Purifier pays for itself many times over.
Ore Refinery
![]() Your Chrono Miners need somewhere to take the Ore they collect. That place is the Ore refinery, a structure at the very heart of your economic operation. A filled Miner will return to the Refinery to dump its load of Ore before returning to the field. This Ore is then converted into credits, which you can use to purchase structures and units. Each Ore refinery comes with a Miner. You will need one of these buildings in every mission, and will often want several. Make more Miners or Ore refineries to make more money.
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» Units and Structures »Page 2
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