Soviet Units and Structures
Structures
Barracks
The creation of all infantry units is performed at the Soviet Barracks. Many of your more powerful and effective structures and base defenses require the presence of a Barracks.
Battle Lab
Many of the more advanced Soviet units and defenses depend on additional technology found only at the Battle Lab. To create the Soviet special weapons, you must have a Battle lab at your base. While expensive to build and requiring a lot of power to run, the units and structures available with the Battle Lab make it a necessary addition to any Allied base.
Cloning Vats
A unique piece of Soviet technology, the Cloning Vat allows you to duplicate any infantry unit you create for free. Once you have built and placed a Cloning Vat, any unit you create in your Barracks will also produce and identical unit at the Cloning Vat.
Infantry units can be sent into the Cloning Vat and destroyed. This will give you a small amount of credits in return. Additionally, any infantry units captured by Yuri can be sent to the Cloning Vat. Try this for an extra cash bonus.
Construction Yard
The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base from simple walls to the technologically advanced Battle Labs. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. In many missions, you will start with Construction Yard already in place, while in others you will begin, with an MCV and must deploy it to begin building.
Iron Curtain
A fascinating piece of Soviet technology, the Iron Curtain allows you to make units and structures invulnerable for a short period of time. When ready and selected, the Iron Curtain will make all structures and units in a small area completely invulnerable to attack. Invulnerable units cannot be attacked by Terror Drones. The force of the Iron Curtain will kill any infantry units it is used on. In this way, it can be used against enemy infantry as a weapon. When the Iron Curtain is built, all players are notified and the shroud above the device is removed for all players.
Naval Shipyard
Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including Giant Squid, are created in this building. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired.
Nuclear Missile Silo
The ultimate weapon in the Soviet arsenal is the Soviet Missile Silo. Once built, the Nuclear Missile Silo creates a huge nuclear missile that can be used to cause incredible devastation in the chosen area. Additionally, the aftermath of the missile leaves radiation that will kill any infantry units in the area and will damage lightly-armored vehicles. When the Nuclear Missile Silo is built, all players are notified and the shroud above the device is removed for all players.
Nuclear Reactor
The Soviets have solved the problem of needing additional Tesla Reactors by developing the Nuclear Reactor. This large building puts out the equivalent of many Tesla Reactors, supplying the Soviet commander with virtually all of the power he will ever need. The destruction of a Nuclear Reactor causes a large nuclear explosion, and creates a fallout that will kill infantry and lightly-armored vehicles.
Ore Refinery
Your War Miners need somewhere to take the Ore they collect. That place is the Ore refinery, a structure at the very heart of your economic operation. A filled Miner will return to the Refinery to dump its load of Ore before returning to the field. This Ore is then converted into credits, which you can use to purchase structures and units. Each Ore refinery comes with a Miner. You will need one of these buildings in every mission, and will often want several. Make more Miners or Ore refineries to make more money.
Radar Tower
Because the Soviets do not have traditional aircraft they have no need of an airfield. The Radar Tower, when created, activates the Soviet Radar display.
Service Depot
During the course of a battle, your units will become damaged. Moving a damaged vehicle into a Service Depot begins the repair process. Repairing damaged vehicles costs credits, with the cost depending on the severity of the damage to the unit.
Tesla Reactor
The Soviet army depends on the Tesla Reactor to run its base operations. Like Power Plants, Tesla reactors are extremely important, but are very vulnerable. These structures must be protected at all times. Spies are a particular nuisance.
War Factory
If you wish to build vehicles, you will need a War Factory. All ground vehicles Are created at the War Factory, although many may require the addition of other buildings to allow for production.
Defences
Flak Cannon
The Soviet Flak Cannon is a basic form of defense against aerial units. It is extremely effective against all Allied air units, including Rocketeers.
Fortress Walls
Walls are passive defense system designed to stop enemy infantry and vehicles. Multiple pieces of wall section can be placed at once for quick building.
Tesla Coil
A powerful base defense against all ground units, the Tesla Coil attacks with a powerful bolt of electricity. Unlike other base defenses, a Tesla Coil can be charged by Tesla Troopers, and will remain active even if the base loses power.
Sentry Gun
This emplaced (stationary) gun is used to defend against enemy infantry. This is nit a very effective weapon against vehicles.
Psychic Sensor
Soviet research into psychic phenomena has resulted in the Psychic Sensor. When placed, this device allows you to see the orders given to any enemy units planning to attack any friendly units or structures within the device's radius.
Armoured Units
Amphibious Transport
Similar to the Allied Amphibious Transport, the Transport is a way to move both infantry and vehicles across both land and water. This vehicle is unarmed, but is heavily armored to help insure that its cargo gets to its ultimate destination.
Apocalypse Assault Tank
The ultimate Soviet tank. The Apocalypse Assault Tank packs a massive gun. A huge vehicle in and of itself, the Apocalypse can take huge amounts of damage before succumbing. This vehicle can be used to attack both ground and air targets.
Dreadnought
This large ship is useful in attacking both enemy ships and ground installations. It hits with powerful long-range missiles, making it difficult for enemy units to approach within range to destroy it.
Flak Track
This light Soviet vehicle is designed to defend against both air and light ground assaults. It attacks by expelling flak, much like the Flak Trooper. This vehicle can also operate as a troop transport, carrying infantry units across ground. This vehicle is not amphibious and cannot cross water.
Giant Squid
Captured and trained by Soviet scientists, these huge creatures are capable of grasping enemy ships and rending them to bits with their huge, powerful tentacles. Giant Squids are stealth units and do not appear on enemy radar.
Kirov Airship
These huge Soviet zeppelins are a true force to contend with in the air. Able to withstand tremendous amounts of damage, a Kirov attacks with massive payloads of heavy bombs. These can devastate an area. Slow speed is the main weakness of this unit.
MCV (Mobile Construction Vehicle)
As you will see in the section on Soviet buildings, the heart of every base is the Construction Yard. Many times you will not start with this structure in place but will have an MCV or Mobile Construction Vehicle, at your disposal. When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. To deploy an MCV select that vehicle and hold the cursor over it. If he cursor changes to a golden circle with four arrows, (D) on it will deploy the vehicle. If instead the cursor has a red circle with a line trough it. there is either not enough room to deploy or something is in the way. Move the vehicle (or the offending object) to find a suitable deployment site.
Rhino Heavy Tank
The Soviet answer to the Allied Grizzly Battle Tank is the Rhino Heavy Tank. Larger and slower than the Grzzly, the Rhino is geared toward pure power, and is extremely effective against structures.
Sea Scorpion
This fast ship is capable of attacking all targets. It is also equipped with an anti-missile system, and can be used to protect valuable structures and locations from missile attack.
Terror Drone
Terror drones are a new robotic unit created by the Soviet military. These small mechanical spiders scuttle across the battlefield looking for enemy vehicles. When a vehicle comes within range, the Terror Drone leaps into action. Jumping inside the vehicle and dismantling it from the inside. Only a Service Depot or Outpost can remove a Terror Drone once it attacks.
Typhoon Attack Sub
This naval vessel attacks from below the waves. launching powerful torpedoes at its foes. Not capable of attacking land-based targets. the Typhoon is nonetheless a powerful unit for naval conflicts, and in large numbers can take complete control of waterways. Typhoon Attack Subs are stealth unit, and do not appear on enemy radar.
V3 Rocket Launcher
The V3 Rocket Launcher is the closest thing the Soviet army has to artillery. While physically weak and easily destroyed, the V3 is capable of tremendous devastation. It launches very powerful long-range rockets that can cause huge amounts of damage to whatever they hit. A great support weapon, the V3 Rocket Launcher is too vulnerable to lead an assault.
War-Miner
The counterpart to the Allied Chrono Miner, the main purpose of the War-Miner is collecting Ore to be processed into credits. Once processed by a refinery, the Ore allows for the production of both units and structures. Unlike the Allied Chrono Miner, the War-Miner is not completely defenseless. It is armed with a sizable mounted gun, which gives it the ability to protect itself from minor threats. Like all heavy vehicles, it can also crush enemy infantry by driving over them.
Infantry Units
Attack Dog
Specially trained Siberian Huskies, Attack dogs are extremely effective against infantry but are completely worthless against vehicles and structures. Additionally, Attack dogs are your first, best, and only line of defense against Allied Spies. You'll want Attack dogs guarding your base at all times.
Conscript
The counterpart to the Allied GI is the Soviet Conscript. Not able to deploy into a fortified position, Conscripts are cheaper to build than the Allied GI.
Engineer
Although unarmed, the Engineer is a very useful unit. Surgical use of engineering teams can quickly turn the tide of battle. Note that when an engineer is used, the unit itself is lost. Engineers can be used to repair destroyed bridges (must enter bridge huts), steal enemy structures, repair your own structures, or occupied civilian structures, and capture neutral tech buildings. Engineers can also defuse Crazy Ivan bombs by targeting the affected unit or structure.
Crazy Ivan
A codename used for Soviet demolitions experts, a Crazy Ivan attacks by placing dynamite around the map. Virtually anything can be wired to explode, from enemy structures to individual Conscripts, even wandering cows. Once placed on any units or structures, the bombs will count down to detonation and then explode. Crazy Ivan unit
can also demolish bridges by placing dynamite on bridge huts.
Tesla Trooper
This specialized infantry unit attacks with a powerful electrical charge generated from his portable Tesla coil. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steamrolled by enemy tanks. In times of emergency power shortages, Tesla Troopers can charge up the Tesla Coils defending your base to keep them operating against enemy units. Charging up a Tesla Coil will also increase its range and power. To charge a Tesla Coil, simply move a Tesla Trooper near it. Charging will happen automatically.
Flak Trooper
This advanced infantry unit is useful against both ground and air targets. The Flak Trooper attacks with explosive flak, allowing him to damage aircraft as well as seriously wound enemy infantry.
Yuri
The result of unique Soviet research. Yuri has the ability to mentally control most organic units and vehicles. When controlled, the enemy vehicle becomes, effectively, your unit, and you can order it to move and attack just as it you had built it yourself. If Yuri is killed, the connection with the enemy vehicle is broken and it returns to its original team. Yuri cannot control War-Miners, Chrono Miners, Attack Dogs, aircraft, or other Yuri units. Yuri can also boil the minds of others with his mind blowing attack. Simply double-click on him and watch surrounding infantry sizzle.
Multiplayer
Russia: Tesla Tank
The Soviet Tesla Tank is a large ground vehicle that fires a Tesla charge instead of a ballistic weapon. The charge is effective against both units and structures.
Cuba: Terroorist
The Cubans have developed the Terrorist unit to attack enemy bases. The Terrorist carries C4 charges taped to his body and kamikazes enemies blowing them up quickly and efficiently.
Libya: Demolition Truck
The Liban Demolition Truck is a suicide vehicle designed to creat maximum mayhem and carnage in the enemy base. This truck carries a small nuclear charge. When the truck is attacked, the charge detonates, destroying everything in a wide radius.
Iraq: Desolator
Iraqi scientists have created the Desolator, a soldier that creates large areas of scorched, inpassable earth. When deployed, the Desolator uses a rasiation cannon to irradiate the ground around him, making it completely impassable to both infantry and light vehicles. He wears a protective suit to keep him safe from the radiation. When the Desolator is killed or un-deployed, the ground he has poisoned will slowly return to normal.
Specials
Paradrop
If you are the Americans or you have captured an Air Field you will recieve paratroopers. However paratroopers have a charge time.
Nuclear Strike
The Nuclear Missile Silo produces the most destructive weapon of the Russians: The Nuke. It can destroy an entire base!
Invulnerable
If the Iron Curtain is fully powered you can give a couple of units total Invulnerability. However, they are still vulnerable to physic attacks and Chronoshifts.
Secret Units
Chrono Ivan (secret)
Requires a barracks, battle lab and getting a soviet spy into an Allied battle lab. The Chrono Ivan is just like Crazy Ivan however insted of walking Ivan Chronos from place to place!
Yuri Prime (secret)
Requires a barracks, battle lab and getting a soviet spy into a soviet battle lab. Yuri Prime is a stronger version of the origional Yuri. Yuri Prime levetates across the map, with his physic ability and mind blowing attack. Yuri Prime is a major asset in any soviet attack!
|