![]() |
Allied Units and Structures
![]() Structures | Armored Units | Infantry Units | Defences | Multiplayer | Super Weapons | Secret Units | Back
Air Force Command
![]() This building has two critical functions. First, it provides radar, activating your Radar display, and allowing you to see the areas of the shroud you have removed on your Radar map. Second, this structure allows for the creation of aircraft. Each Air Force Command can control up to four Harriers. Additional aircraft will require the production of a new Air Force Command.
Barracks
![]() The creation of all infantry units from the basic GI to the advanced Chrono Legionnaire is performed at the Allied Barracks. Many of your more powerful and effective structures and base defenses require the presence of a Barracks.
Battle Lab
![]() Many of the more advanced Allied units and defenses depend on additional technology found only at the Battle Lab. To create the Allied special weapons, you must have a Battle lab at your base. While expensive to build and requiring a lot of power to run, the units and structures available with the Battle Lab make it a necessary addition to any Allied base.
Chronosphere
![]() Allied research into time travel has developed the Chronosphere, a device that allows units to move instantly across the map. When used, the Chronosphere will move vehicles in a selected wide radius to another point on he map. Additionally, enemy vehicles can be transported with the Chronosphere. Enemy ships can be placed on land or enemy ground vehicles can be dropped in water, destroying them instantly. Like the Weather Control Device, when the Chronosphere is built, all players are notified, and the shroud above the device is removed.
Construction Yard
![]() The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base from simple walls to the technologically advanced Battle Labs. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. In many missions, you will start with Construction Yard already in place, while in others you will begin, with an MCV and must deploy it to begin building.
Naval Shipyard
![]() Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including Dolphins, are created in this building. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired.
Ore Purifier
![]() The Allies have developed the Ore Purifier as a way to further refine the Ore they mine. While an expensive structure, the Ore Purifier allows you to gain additional credits from every load of Ore your miners return to your Refineries. Over time, the Ore Purifier pays for itself many times over.
Ore Refinery
![]() Your Chrono Miners need somewhere to take the Ore they collect. That place is the Ore refinery, a structure at the very heart of your economic operation. A filled Miner will return to the Refinery to dump its load of Ore before returning to the field. This Ore is then converted into credits, which you can use to purchase structures and units. Each Ore refinery comes with a Miner. You will need one of these buildings in every mission, and will often want several. Make more Miners or Ore refineries to make more money.
Power Plant
![]() While a few of your buildings, like your Construction Yard, provide their own power, most do not. To get them operate at peak efficiency, you must provide them with power. That the function of this structure. Power Plants put out a good deal of energy, but larger bases will require multiple Power Plants to operate effectively. Power Plants are physically weak and critically important, so keep them well guarded.
Service Depot
![]() During the course of a battle, your units will become damaged. Moving a damaged vehicle into a Service Depot begins the repair process. Repairing damaged vehicles costs credits, with the cost depending on the severity of the damage to the unit.
Spy Satellite Uplink
![]() The Allied army depends on superior information to defeat the Soviet menace. When built, the Spy Satellite Uplink completely removes the shroud, showing all locations on the battlefield and on the Radar display.
War Factory
![]() If you wish to build vehicles, you will need a War Factory. All ground vehicles Are created at the War Factory, although many may require the addition of other buildings to allow for production.
Weather Control Device
![]() This structure gives the Allied commander the ability to control the forces of nature. Once built, the Weather control device will create a powerful lighting storm, which can be deployed over any part of the map, causing incredible destruction. The lighting storm will destroy buildings and units over a large area. When a Weather Control Device is build, all players will receive notification of the construction, and the shroud above device is removed. All players will also receive a countdown as the lighting storm is developed.
Aegis Cruiser
![]() Another important Allied ship, the Aegis Cruiser is used to defend against aerial attacks. In addition to standard anti-aircraft defenses, Aegis Cruisers are also equipped with anti-missile defenses that can protect vital installations against missile attacks.
Aircraft Carrier
![]() Exactly as you might guess, the Aircraft Carrier is a large ship that attacks by having the aircraft inside its decks assault the target. Planes from an Aircraft Carrier land, reload and continue attacking until the selected target is destroyed. Even better, any aircraft lost by the Aircraft Carrier are automatically replaced without any cost.
Amphibious Transport
![]() The Allied Amphibious Transport is used to transport units from place to place. While not invisible to radar like the Light Hawk Transport, the hovercraft is capable of carrying vehicles as well as infantry. It can cross both land and water, allowing for amphibious assaults of enemy positions. This vehicle has no armament.
Destroyer
![]() The basic Allied naval unit, the Destroyer is designed to automatically defend against submerged enemy units like submarines. The Destroyer can also be used to bombard shorelines and enemy installations, allowing for easier amphibious invasions.
Dolphin
![]() Dolphins are an important naval unit for the Allied forces. Cloaked and invisible to enemy radar, Dolphins attack with a sonar amplification device. They are effective against any Soviet naval units, particularly Giant Squids or subs.
Chrono Miner
![]() The heart of your economy is the Chrono Miner, a small vehicle that collects Ore and returns it to your Refineries. This Ore is then converted into money, which allows you to produce units and structures to increase your power. When traveling to an Ore field, the Chrono Miner moves like a normal vehicle. However, when full of Ore, the Miner "chronos" back to the Refinery, much like a Chrono Legionnaire moves across the map. This saves considerable time in getting the Ore into the refinery.
Grizzly Battle Tank
![]() The Grizzly is a standard Allied tank. Useful for base, assaults, Grizzly Battle Tanks are also capable of grinding enemy infantry units under their powerful treads. This all-purpose vehicle is useful both on defense and on offense.
Harrier
![]() This fast jet aircraft is used for ground attacks against enemy positions. Useful for strafing enemy structures or incoming columns of enemy units, the Harrier is vulnerable to Soviet anti-aircraft fire.
Infantry Fighting Vehicle (IFV)
![]() An incredibly versatile vehicle, this transport alters its weapon depending on what type of infantry unit is placed inside it. For instance, putting an Engineer into this craft turns it into a mobile repair vehicle, able to repair your damaged vehicles without the necessity of bringing your units back to your base. GIs enhance the vehicles ability to mow down infantry, etc. Explore the many unique abilities the IFV has to offer.
MCV (Mobile Construction Vehicle)
![]() As you will see in the section on Allied buildings, the heart of ever base is the Construction Yard. Many times, you will not start with this structure in place, but will have an MCV or Mobile Construction Vehicle at your disposal. When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. To deploy an MCV, select the vehicle and hold the cursor over it. If the cursor changes to a golden circle with four arrows, (D) on it will deploy the vehicle. If instead the cursor has a red circle with a line through it, there is either not enough room to deploy or something is in the way. Move the vehicle (or the offending object) to find a suitable deployment site.
Mirage Tank
![]() In most ways, the Mirage Tank is similar to the Grizzly Battle Tank of the Allies. However, when not moving, this unit changes in appearance to look like a tree. It can fire on enemy units from this camouflaged state, making it difficult for the enemy to discover where the fire is coming from. They do, however, appear for a brief moment when firing. Used carefully (for instance, stopping Mirage Tanks in or near a forested area), these units can provide a devastating sneak attack.
Night Hawk Transport
![]() This massive transport helicopter is used to move infantry units across the map quickly and efficiently, and without regard to terrain. Better, the Night Hawk Transport is completely invisible to enemy radar, making it even more effective at shuttling units back and forth. It is vulnerable to anti-aircraft fire, however.
Prism Tank
![]() This powerful Allied tank uses a weapon similar to the Allied Prism Tower (see below). The powerful and deadly beam of light launched from the Prism Tank's cannon disperses from the target to hit other nearby enemies, allowing this vehicle to single-handedly destroy entire groups of enemy units.
Attack Dog
![]() Specially trained German shepherds, Attack Dogs are extremely effective against infantry, but are completely worthless against vehicles and structures. Additional Attack Dogs are your first, best, and only line of defense against Allied Spies. You'll want Attack Dogs guarding your base at all times.
Chrono Legionnaire
![]() A Chrono Legionnaire never walks anywhere. Instead of walking, he teleports around the map. The distance of the teleport determines how long it takes him to "phase back in" at his new location while phasing back in, the Chrono Legionnaire is vulnerable to enemy fire. His weapon is unique. Rather than destroying enemy units and structures, his weapon simple erases them out of time. The more powerful the enemy, the longer this takes. While being erased, the enemy unit is is vulnerable. If the Chrono Legionnaira is killed while erasing a unit, the partially erased unit will reappear.
Engineer
![]() Although unarmed, the Engineer is a very useful unit. Surgical use of engineering teams can quickly turn the tide of battle. Note that, when an engineer is used, the unit itself is lost. Engineers can be used to repair destroyed bridges (enter the bridge huts), steal enemy structures, repair your own structures or occupied civilian structures and capture neutral tech buildings. Engineers can also defuse Crazy Ivan bombs by targeting the affected unit or structure.
GI
![]() The GI is the basic Allied infantry unit. Slow and capable of only light damage, Gls are nonetheless necessary because of their low cost and ability to set up sandbags around them like a bunker. Left-clicking on a selected GI unit or (D), will cause him to deploy into a heavy machine gun platform which offers increased range and power but no ability to move. Left-clicking or (D) again undeploys the GI.
Rocketeer
![]() The Rocketeer is the aerial assault version of the simple Allied GI. Armed with a powerful weapon and strapped into an equally powerful jet pack, the Rocketeer hovers over the battle field. Rocketeers are excellent in providing anti-air defense and air-to-ground attacks on weaker targets.
Spy
![]() The Spy is a stealth unit used by the Allied forces to gain an advantage over their foes. Rather than attacking enemy units, the Spy who targets an enemy changes his appearance to that of the enemy unit. This allows him to sneak past enemies and into enemy structures, providing substantial benefits. The Spy's action inside the enemy structure depends on which building he enters. Attack Dogs are never fooled by the spy's disguise. Watch out for the Attack Dogs.
If a Spy enters...
Enemy Barracks: your infantry units are created as veterans.
Enemy War Factories, your vehicles are created as veterans.
Enemy Refineries, he steals all of the money currently in that Refinery.
Enemy Power Plants, he temporarily shuts down the enemy power supply.
Enemy Battle Labs, he gains the ability to make a special infantry tech unit. This will appear on your Infantry Tab on the Command Bar.
Enemy Radar Domes, he resets the shroud for the enemy.
Tanya
![]() The most versatile infantry unit for the Allied forces is Tanya. About as fast as a typical GI, Tanya also has the ability to swim across rivers and oceans. While not that powerful against vehicles, Tanya's powerful weapon kills off enemy infantry units with a single shot. Tanya can also plant C4 charges on enemy buildings or ships, destroying them instantly. Planting C4 charges on the repair huts of bridges allows Tanya to destroy bridges as well.
Navy Seal
![]() Navy seals are very versitile units. Like Tanya Seals can swim. The seals weapon is long range and can kill enemy infantry with a single shot. Plus the Navy seal carries C4 explosives! The Navy Seal is a deadly combination to any attack.
Patriot Missile System
![]() This building is an anti-aircraft device design to keep Allied bases protected from Soviet aircraft. Effective against all enemy flying units, the Patriot can also target and destroy incoming enemy missiles.
Prism Tower
![]() The Prism Tower is a powerful base defense for the Allies. Prism Towers fire a concentrated beam of light at any approaching enemy ground units. If Prism Towers are placed close enough together, they can fire one large, powerful beam by targeting each other and combining light beams on the target.
Fortress Walls
![]() Walls are passive defense system designed to stop enemy infantry and vehicles. Multiple pieces of wall section can be placed at once for quick building.
Gap Generator
![]() Much of the Allied strategy revolves around gathering superior information and denying information to the Soviets. When a Gap Generator is deployed, it creates a shroud over a wide radius, hiding the Allied base from Soviet radar. The Gap Generator requires a great deal of power to maintain.
Pill-box
![]() Pill-boxes are fortified gun emplacements designed to protect an area against attacks by enemy infantry. Pill-boxes are not very effective against vehicles. They cannot shoot trough walls, either.
France: Grand Cannon
![]() The special French weapon is not a vehicle, but a large structure called the Grand Cannon. Once created, the Grand Cannon provides extrenely effective base defence against enemy attacks, particulary against armoured units.
America: Paratroopers
![]() The American army in multiplayer games gains the ability to produce and deploy Paratroopers throughout the battle once a Air Force Command has been built. The Paratroopers can be deployed to any ground location on the map (they cannot be deployed in warer). When selected, a transport plane will deliver a group of five Paratroopers to the selected location. Once on the ground, the Paratroopers are essentially normal GIs. If the transport is shot down, the Paratroopers are lost. The ability to deploy Paratroopers charges over time, so you cannot deploy them constantly.
Germany: Tank Destroyer
![]() German scientists have developed the Tank Destroyer, a unit designed spedifically to give German forces an edge againsr enemy armour. While very weak against structures or infantry, Tank Destroyers are extremely powerful against enemy vehicles, and can be used either to clear the way for your own attacks or to blunt incoming columns of enemy armour.
Britain: Sniper
![]() The British infantry unit is equiped with a spectial long-rang rifle useful in taking out enemy infantry units. Much better than regular GIs, the sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range.
Republic of Korea: Black Eagle Fighter Jets
![]() The spectial weapon of in the Korean arsenal is the Black Eagle. Effectively, this aircraft is a stronger Herrier, offering increased ability to both take and dish out damage.
Paradrop
![]() If you are the Americans or you have captured an Air Field you will recieve paratroopers. However paratroopers have a charge time.
Weather Storm
![]() The Weather Control Device gives you the power of the weather. Just power up and an area of your choice will be struck with devastating lightning!
Chronoshift
![]() With the power of the chronosphere shift a select few troopes anywhere on the map instantly!
Crono-Commando (secret unit)
![]() Requires barracks, battle lab and getting an allied spy into an allied battle lab. Chrono-commando has the capabilities of a Seal but moves like a Chrono-Legionnaire.
Psi-Commando (secret unit)
![]() Requires barracks, battle lab and getting an allied spy into a soviet battle lab. The Psi-commando has the C-4 blasting abilities of a Seal/Tanya and the mind control abilities of a Yuri.
|
![]() |